kevinpbuckley/VibeUE
MCP expansion plugin that lets AI coding assistants (Claude Code, Cursor, Copilot) drive Unreal Engine 5.8+ editor operations through Unreal's native Model Context Protocol endpoint.

VibeUE is an open-source Unreal Engine plugin that expands Unreal 5.8’s built-in MCP server with a deep AI editor toolset. It registers hundreds of editor capabilities — Blueprints, materials, landscape, Niagara, animation, UMG, audio, profiling, and more — into the engine’s ToolsetRegistry and ModelContextProtocol server, plus domain skills via Unreal’s native AgentSkill system. Any MCP-capable AI agent can then drive the editor to build games, with free terrain tools unlocked via API key.
Frequently asked
- What is kevinpbuckley/VibeUE?
- MCP expansion plugin that lets AI coding assistants (Claude Code, Cursor, Copilot) drive Unreal Engine 5.8+ editor operations through Unreal's native Model Context Protocol endpoint.
- Is VibeUE open source?
- Yes — kevinpbuckley/VibeUE is open source, released under the MIT license.
- What language is VibeUE written in?
- kevinpbuckley/VibeUE is primarily written in C++.
- How popular is VibeUE?
- kevinpbuckley/VibeUE has 502 stars on GitHub.
- Where can I find VibeUE?
- kevinpbuckley/VibeUE is on GitHub at https://github.com/kevinpbuckley/VibeUE.