hatayama/unity-cli-loop
An MCP-based tool enabling AI coding assistants to control the Unity game engine from editor to play mode.

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This project creates a bridge between AI coding assistants and the Unity game engine. It leverages the Model Context Protocol (MCP) to allow AI agents such as Claude Code, Cursor, and Codex to control Unity editor operations, including entering play mode and executing editor commands. The tool essentially serves as a runtime harness for autonomous AI-driven Unity development.
Frequently asked
- What is hatayama/unity-cli-loop?
- An MCP-based tool enabling AI coding assistants to control the Unity game engine from editor to play mode.
- Is unity-cli-loop open source?
- Yes — hatayama/unity-cli-loop is open source, released under the MIT license.
- What language is unity-cli-loop written in?
- hatayama/unity-cli-loop is primarily written in C#.
- How popular is unity-cli-loop?
- hatayama/unity-cli-loop has 515 stars on GitHub and is currently holding steady.
- Where can I find unity-cli-loop?
- hatayama/unity-cli-loop is on GitHub at https://github.com/hatayama/unity-cli-loop.