Point your AI agent at a single-player game, get co-op
Co-op Anything is an MCP server and playbook that turns coding agents into co-op mod engineers — reviving abandoned mods or building netplay from scratch.
What it does You tell your agent (Claude Code, Codex, Cursor, etc.) which single-player game you want to play with friends, and it does the whole modding job: research what co-op work already exists, reverse engineer the game if needed, build or fix the mod, test it with bots driving real game clients, and package it for one-click install with Steam relay networking — no port forwarding. It ships as an MCP server plus a playbook of skills, and every agent’s findings flow back into the repo as pull requests, so the next person’s agent starts where yours stopped.
The interesting bit The two-path design is smart: most beloved games already have a half-finished, abandoned co-op mod, so the agent’s first job is archaeology — find the last build, mine bug reports from forums and Discord, and revive it. The genuinely novel part is the QA tooling: a chaos relay that injects lag and packet loss, a flight recorder that pinpoints the first desync across machines, and a fuzzer with invariant oracles (no double-applied actions, one owner per NPC, nothing stale). That’s real distributed-systems discipline applied to game mods.
Key highlights
- Works across engine families: Unity, Unreal, Bethesda, id Tech, decomp projects, and even console games via emulator memory-sync or recompiled PC ports
- Ships a directory of 230+ co-op mods with honest QA levels — untested, player reports, automated tests, or verified playthrough
- Real shipped results: Deus Ex co-op revived, Ocarina of Time fully synced, Fallout: New Vegas story co-op in progress
- Split-screen support on one PC via Nucleus Co-op (Windows) and PartyDeck (Linux/Steam Deck)
- No coding knowledge required — the agent asks before installing anything or touching your accounts
Caveats
- Success depends heavily on the game: a closed binary with no existing mod is flagged as “the hardest path” requiring full reverse engineering
- The README is a pitch for a workflow, not a finished product — many listed games are community projects in progress, not done deals
Verdict If you’ve ever wished a dead single-player game had co-op and you have a coding agent subscription, this is the most ambitious use of agent labor pooling you’ll find. If you want a polished, guaranteed-working mod for your specific game today, check the directory’s QA level first and temper expectations.
Frequently asked
- What is cranebeaker/coop-anything?
- Co-op Anything is an MCP server and playbook that turns coding agents into co-op mod engineers — reviving abandoned mods or building netplay from scratch.
- Is coop-anything open source?
- Yes — cranebeaker/coop-anything is open source, released under the MIT license.
- What language is coop-anything written in?
- cranebeaker/coop-anything is primarily written in Python.
- How popular is coop-anything?
- cranebeaker/coop-anything has 1.1k stars on GitHub.
- Where can I find coop-anything?
- cranebeaker/coop-anything is on GitHub at https://github.com/cranebeaker/coop-anything.