UnityTechnologies/MachineLearningRoguelike
A Unity roguelike game where both player and enemy characters are trained using reinforcement learning ML-Agents.

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This is a roguelike game demo built with Unity’s ML-Agents toolkit where machine learning powers all game entities. Both the player and enemies operate as ML agents trained via reinforcement learning. The project includes a dedicated training environment separate from gameplay to demonstrate how to train agents, and was used in conference talks to showcase practical applications of ML-Agents in real game scenarios.