UnityTechnologies/MachineLearningRoguelike
A Unity roguelike game where both player and enemy characters are trained using reinforcement learning ML-Agents.

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This is a roguelike game demo built with Unity’s ML-Agents toolkit where machine learning powers all game entities. Both the player and enemies operate as ML agents trained via reinforcement learning. The project includes a dedicated training environment separate from gameplay to demonstrate how to train agents, and was used in conference talks to showcase practical applications of ML-Agents in real game scenarios.
Frequently asked
- What is UnityTechnologies/MachineLearningRoguelike?
- A Unity roguelike game where both player and enemy characters are trained using reinforcement learning ML-Agents.
- Is MachineLearningRoguelike open source?
- Yes — UnityTechnologies/MachineLearningRoguelike is an open-source project tracked on heatdrop.
- What language is MachineLearningRoguelike written in?
- UnityTechnologies/MachineLearningRoguelike is primarily written in C#.
- How popular is MachineLearningRoguelike?
- UnityTechnologies/MachineLearningRoguelike has 465 stars on GitHub.
- Where can I find MachineLearningRoguelike?
- UnityTechnologies/MachineLearningRoguelike is on GitHub at https://github.com/UnityTechnologies/MachineLearningRoguelike.