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ChenHoy/DROID-Splat

An end-to-end SLAM framework combining DROID-SLAM, monocular depth priors, and 3D Gaussian Splatting for real-time dense 3D reconstruction from video.

DROID-Splat
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This project builds a deep-learning-based dense visual SLAM system that performs real-time global optimization of camera poses and 3D geometry. It combines state-of-the-art tracking from DROID-SLAM, monocular depth estimation priors (Metric3D), and differentiable rendering via 3D Gaussian Splatting. The system supports camera intrinsics optimization through DroidCalib and offers alternative branches using MCMC-based densification and 2D Gaussian Splatting for faster convergence.

Frequently asked

What is ChenHoy/DROID-Splat?
An end-to-end SLAM framework combining DROID-SLAM, monocular depth priors, and 3D Gaussian Splatting for real-time dense 3D reconstruction from video.
Is DROID-Splat open source?
Yes — ChenHoy/DROID-Splat is open source, released under the Apache-2.0 license.
What language is DROID-Splat written in?
ChenHoy/DROID-Splat is primarily written in Python.
How popular is DROID-Splat?
ChenHoy/DROID-Splat has 414 stars on GitHub.
Where can I find DROID-Splat?
ChenHoy/DROID-Splat is on GitHub at https://github.com/ChenHoy/DROID-Splat.

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