Claude as your 3D scene generation foreman
A Claude skillset that subcontracts image-to-3D conversion to World Labs, FAL, and ElevenLabs to build explorable scenes with meshes and sound effects.

What it does
image-blaster is a Claude skillset that turns a single image into a complete 3D environment package. It generates textured meshes for dynamic objects via Hunyuan 3D through FAL, a Gaussian splat of the static background via World Labs’ marble-1.1, and ambient plus object-specific sound effects through ElevenLabs. The resulting .glb, .spz, and .mp3 assets are meant to drop directly into game engines, DCC software, or Three.js projects.
The interesting bit
The project doesn’t train or host its own models; instead, it uses Claude as a literal pipeline foreman, parsing an image and dispatching jobs to a roster of external generative APIs. The README also buries the lede that the included React viewer is read-only for Claude unless you manually edit .claudeignore—a small meta-friction for a tool selling agency.
Key highlights
- Produces
.glb/.objmeshes,.spzGaussian splats, and.mp3SFX from one image - Exports to Unity, Unreal, Godot, Blender, Maya, or Three.js without intermediate conversion
- Tunable 3D generation: face counts from 40k to 1.5M, PBR on/off, Normal/LowPoly/Geometry modes
- Orchestrates
nano-bananaorgpt-image-2for source cleanup before 3D conversion - Includes a React-based viewer that Claude can modify if given filesystem permission
Caveats
- Requires active, paid API accounts for World Labs, FAL, and ElevenLabs to function
- The built-in React viewer is blocked from Claude by default via
.claudeignore, creating a minor self-imposed friction
Verdict Worth a look if you prototype 3D levels or concept art and want to automate the busywork of asset conversion. Skip it if you need a fully offline, self-hosted pipeline or dislike chaining multiple paid APIs.
Frequently asked
- What is neilsonnn/image-blaster?
- A Claude skillset that subcontracts image-to-3D conversion to World Labs, FAL, and ElevenLabs to build explorable scenes with meshes and sound effects.
- Is image-blaster open source?
- Yes — neilsonnn/image-blaster is open source, released under the MIT license.
- What language is image-blaster written in?
- neilsonnn/image-blaster is primarily written in TypeScript.
- How popular is image-blaster?
- neilsonnn/image-blaster has 4.6k stars on GitHub.
- Where can I find image-blaster?
- neilsonnn/image-blaster is on GitHub at https://github.com/neilsonnn/image-blaster.