muskie82/MonoGS
A dense SLAM system using 3D Gaussian Splatting for monocular, stereo, and RGB-D input, presented at CVPR 2024.

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This software implements a real-time SLAM system based on 3D Gaussian Splatting, producing both camera pose estimation and dense 3D scene reconstruction from video input. It supports monocular, stereo, and RGB-D camera configurations and renders scenes using differentiable Gaussian rasterization for optimization.