A 2009 face-tracking paper, still compiling in 2024
Deformable face tracking via mean-shift optimization, frozen in time at OpenCV 3.

What it does
FaceTracker maps facial landmarks in real time from a webcam feed. It bundles a pre-trained deformable model, a reference CLI tool, and enough wrappers (openFrameworks, Cinder, Python, Android) to suggest it once powered a small ecosystem of art installations and prototypes.
The interesting bit
The core algorithm—“Face Alignment through Subspace Constrained Mean-Shifts”—dates to ICCV 2009. That makes this a fossil record of how computer vision worked before deep learning ate the field: hand-crafted models, iterative optimization, and actual C++ you can step through without a GPU.
Key highlights
- MIT-licensed since 2020; previously paywalled for commercial use
- Ships with a pre-trained model (
face2.tracker) and triangulation data - Optional OpenMP support for parallelization
- Wrappers exist for mobile, creative-coding frameworks, and Python
- CLI includes a rescaling flag (
-s .25) because 720p webcams will swamp the detector
Caveats
- Explicitly unmaintained: README states OpenCV 4 broke the build and the maintainers gave up
- Build instructions reference
homebrew/science, a tap Homebrew retired years ago - The FAQ practically apologizes for crashes, slow detection, and high CPU usage
Verdict
Worth a look if you’re researching pre-neural face tracking, maintaining legacy interactive art, or want a readable C++ baseline to compare against modern mediapipe. Everyone else should probably just use mediapipe.