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hustvl/4DGaussians

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering is a neural rendering technique that reconstructs and renders dynamic 3D scenes using Gaussian splatting and time-varying 3D Gaussians.

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This repository implements the CVPR 2024 paper on 4D Gaussian Splatting, a method for novel view synthesis of dynamic scenes. It extends 3D Gaussian Splatting by adding a temporal dimension, allowing real-time rendering of moving objects and scenes. The approach uses a anisotropic Gaussian representation that evolves over time, enabling efficient training and rendering of 4D radiance fields.

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