Your PS5 quietly becomes the house LLM server
PS5LM runs llama.cpp on a jailbroken PS5's GPU and serves any GGUF model to your whole network — no PC, no cloud, no account.
What it does
PS5LM is a native PS5 homebrew app that loads a GGUF model onto the console’s RDNA 2 GPU via llama.cpp’s Vulkan backend, with 11.4 GB of shared memory for model and context. It then exposes OpenAI’s /v1/chat/completions and Anthropic’s /v1/messages endpoints, so laptops, phones, and coding tools (Claude Code included) can use the console as a private model server. There’s also a TV-friendly chat interface, so you can watch requests stream in from the couch.
The interesting bit
The planner reads each GGUF and automatically assigns it the longest context and best cache that fit in free memory — the boring part is where the value is, since fitting a 27B model into a console’s shared memory budget is the actual hard problem. It also runs Ollaya-style decision models that answer typed questions (choice, score, yes/no) in a single forward pass with no text generated.
Key highlights
- Measured on a PS5 Slim: Qwen 3.5 9B at ~55 tokens/s, and Qwen 3.8 27B (UD-Q2_K_XL) at ~20 tokens/s with 64k context
- Downloads models from Hugging Face directly to internal storage, M.2, or USB
- Console page charts temperature, power, and GPU/CPU load over time
- Vision support for models with an image projector (Gemma 4, MiniCPM-V, d1)
- Any architecture and quantization llama.cpp supports works as-is
Caveats
- Requires a jailbroken PS5 on firmware 7.00–13.60 plus three required payloads (kstuff-lite, etaHEN, ShadowMountPlus)
- The 27B model needs aggressive quantization (Q2) to fit — quality tradeoffs apply
- No Sony SDK files or firmware in the repo, but you’re firmly in unsupported-hardware territory
Verdict
If you have a jailbroken PS5 and want a genuinely private, always-on model server under your TV, this is a remarkably complete answer. If your console is on current firmware, it’s a fascinating read and nothing more.
Frequently asked
- What is cobanov/PS5LM?
- PS5LM runs llama.cpp on a jailbroken PS5's GPU and serves any GGUF model to your whole network — no PC, no cloud, no account.
- Is PS5LM open source?
- Yes — cobanov/PS5LM is open source, released under the GPL-3.0 license.
- What language is PS5LM written in?
- cobanov/PS5LM is primarily written in C++.
- How popular is PS5LM?
- cobanov/PS5LM has 629 stars on GitHub.
- Where can I find PS5LM?
- cobanov/PS5LM is on GitHub at https://github.com/cobanov/PS5LM.