A Warden for AI Agents That Never Sleep
To stop always-on agents from becoming always-on security risks.

What it does
NemoClaw is an open-source reference stack that runs persistent AI agents inside NVIDIA OpenShell sandboxes. It bundles guided onboarding, sandbox lifecycle management, routed inference, and network policy into a single CLI. Out of the box it supports OpenClaw and Hermes agents.
The interesting bit
Instead of treating security as a bolt-on, the project bakes capability drops, process limits, and egress controls into a hardened blueprint. It is essentially infrastructure-level guardrails for operators who do not trust their agents with unchecked network access.
Key highlights
- Sandboxed execution inside NVIDIA OpenShell with hardened container blueprints
- Single CLI manages onboarding, inference routing, and agent lifecycle
- Supports OpenClaw (default) and Hermes via the
nemohermesalias - Network policies include operator approval flows and baseline egress rules
- Apache 2.0 licensed
Caveats
- Substantive architecture, hardening, and setup details live almost entirely on external NVIDIA documentation pages, not in the repository
- The disclaimer explicitly warns that the software automatically retrieves external materials and users bear full responsibility for their security, integrity, and licensing
- Tightly coupled to the NVIDIA OpenShell ecosystem
Verdict
Worth evaluating if you run long-lived AI agents and want a prescriptive, locked-down posture. Look elsewhere if you need a standalone agent framework or prefer to avoid ecosystem lock-in.
Frequently asked
- What is NVIDIA/NemoClaw?
- To stop always-on agents from becoming always-on security risks.
- Is NemoClaw open source?
- Yes — NVIDIA/NemoClaw is open source, released under the Apache-2.0 license.
- What language is NemoClaw written in?
- NVIDIA/NemoClaw is primarily written in TypeScript.
- How popular is NemoClaw?
- NVIDIA/NemoClaw has 21.9k stars on GitHub and is currently cooling off.
- Where can I find NemoClaw?
- NVIDIA/NemoClaw is on GitHub at https://github.com/NVIDIA/NemoClaw.