EpicGames/unreal-engine-skills-for-claude-code-plugin
A Claude Code plugin that lets Claude control the Unreal Editor through MCP tools.
The plugin connects Claude Code to the Unreal Editor via the Model Context Protocol, exposing hundreds of editor tools from Unreal’s ToolsetRegistry across 30+ toolsets such as actors, blueprints, materials, Niagara, and Sequencer. It includes an unreal-mcp skill with instructions and workflows for driving the editor, plus a SessionStart hook that injects Unreal Engine project context into Claude sessions. It requires the Unreal Editor with MCP and AllToolsets plugins enabled and runs on macOS, Linux, and Windows via Git Bash or WSL.
Frequently asked
- What is EpicGames/unreal-engine-skills-for-claude-code-plugin?
- A Claude Code plugin that lets Claude control the Unreal Editor through MCP tools.
- Is unreal-engine-skills-for-claude-code-plugin open source?
- Yes — EpicGames/unreal-engine-skills-for-claude-code-plugin is open source, released under the MIT license.
- What language is unreal-engine-skills-for-claude-code-plugin written in?
- EpicGames/unreal-engine-skills-for-claude-code-plugin is primarily written in Shell.
- How popular is unreal-engine-skills-for-claude-code-plugin?
- EpicGames/unreal-engine-skills-for-claude-code-plugin has 1.7k stars on GitHub.
- Where can I find unreal-engine-skills-for-claude-code-plugin?
- EpicGames/unreal-engine-skills-for-claude-code-plugin is on GitHub at https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin.