CoderGamester/mcp-unity
An MCP (Model Context Protocol) server that enables AI coding assistants to interact with and control the Unity game engine editor.

This project implements the Model Context Protocol to bridge AI coding assistants like Claude Code, Codex, and Cursor with the Unity Editor environment. It allows AI agents to read game objects, modify scene properties, execute editor commands, and orchestrate game development workflows through the MCP interface. The server runs as a Unity package and communicates with IDE-based AI tools, providing them with context about the current project state and the ability to invoke editor functionality.
Frequently asked
- What is CoderGamester/mcp-unity?
- An MCP (Model Context Protocol) server that enables AI coding assistants to interact with and control the Unity game engine editor.
- Is mcp-unity open source?
- Yes — CoderGamester/mcp-unity is open source, released under the MIT license.
- What language is mcp-unity written in?
- CoderGamester/mcp-unity is primarily written in C#.
- How popular is mcp-unity?
- CoderGamester/mcp-unity has 1.8k stars on GitHub.
- Where can I find mcp-unity?
- CoderGamester/mcp-unity is on GitHub at https://github.com/CoderGamester/mcp-unity.