zhan-xu/RigNet
Neural network implementation for automatically generating skeletal rigs for articulated 3D characters.

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This repository implements the SIGGRAPH 2020 paper RigNet, which uses deep learning to predict joint locations and bone hierarchies for rigging articulated characters. It employs graph neural networks operating on mesh geometry to learn rigging transformations. The system requires PyTorch, torch-geometric, and Open3D, with Blender add-ons available for integration.
Frequently asked
- What is zhan-xu/RigNet?
- Neural network implementation for automatically generating skeletal rigs for articulated 3D characters.
- Is RigNet open source?
- Yes — zhan-xu/RigNet is open source, released under the GPL-3.0 license.
- What language is RigNet written in?
- zhan-xu/RigNet is primarily written in Python.
- How popular is RigNet?
- zhan-xu/RigNet has 1.5k stars on GitHub.
- Where can I find RigNet?
- zhan-xu/RigNet is on GitHub at https://github.com/zhan-xu/RigNet.